Legion First Impressions Part 1: The Broken Isles

We are now into the first month of Legion… and I’m having the most fun I’ve ever had playing video games.

No seriously, this expansion is awesome. So far, at least. While I think it’s still too early to make further assumptions, many of us can agree that Legion has lots of potential to become a favorite- and the way patch 7.1 looks right now (warning: datamining spoilers) only adds to that.

Now, I may be a little late with this post, but I’ve taken my own time to experience and digest both leveling and gearing processes. A lot of cool stuff has happened  in the meanwhile and it’s all been utterly fun! Now, the Emerald Nightmare is upon us and I thought I’d share some (late) personal impressions on the expansion.

I’ll start with some insights on the new zones. Landscape exploration is one of my favorite things to do ingame- and the Broken Isles don’t fall short. They are beautiful and the detailing is mindblowing!

Continue reading “Legion First Impressions Part 1: The Broken Isles”


Legion Hunters and Mechanical Pets in the Class Fantasy

Disclaimer: this is gonna be a quite extense and biased post. You have been warned.

Back in November, the WoW community was caught by surprise when creative director Alex Afrasiabi tweeted a screenshot of a character screen indicating that not only Gnome Hunters will be coming to the game in the next expansion, but also mechanicals as a new Hunter pet family. Players initially assumed that this would work as an exclusive racial feature for Gnomes and Goblins, perhaps expanded to all Engineer hunters. In fact, mechanical pets will be available for both Gnomes and Goblins from the start, but it appears that hunters of every other race will also be able to learn how to “tame” and control these creatures, thanks to a special device crafted by Engineers- much like the Ancient Tome of Dinomancy from MoP, which allowed us to tame Direhorns.

Continue reading “Legion Hunters and Mechanical Pets in the Class Fantasy”

WoW Legion and the Dark Ranger fantasy

Hello everybody! It’s been a while since I last updated this page as RL has been taking over my daily life and I also got back to raiding with my guild. Today, I am finally taking some time to write about a theme which has been making the Warcraft community pretty excited: the possibility of Dark Rangers in WoW Legion.

Before we get into the thing I’d just like to thank everyone who voted on my recent poll. There are so many Hunter themes I would like to write about, including other ideas which were not included in this poll, and I was curious to know what people were most interested in so I could hit that first. Hopefully I’ll be able to approach each and every one of these themes, either way.

But yes, Dark Rangers.

Continue reading “WoW Legion and the Dark Ranger fantasy”

BlizzCon 2015 – WoW Legion Preview & Impressions [Part 4]: Dungeons

Hey everyone and welcome to part 4 of my WoW Legion Preview & Impressions series. In previous sessions, I have expressed my general thoughts on Hunter class changes, Hunter artifacts and the zones of the Broken Isles. Today, we’ll be looking at the previously announced dungeons, a very important game aspect when it comes to both leveling and end content.

My first observation was the presence of a very healthy number of instances, which is great. There is clearly a focus on 5-mans and small group content here and tying the dungeons so closely to the lore of the zones they’re located in is a big plus. Add that to the new Challenge Modes system and you get an (hopefully efficient) endgame alternative for non-raiders. Challenge dungeons will no longer scale players to a fixed power level, but their environment will instead change to specific difficulty levels and additional modifiers which can get more and more arduous throughout the expansion, thus resembling the gameplay of Diablo 3 rifts. I’m genuinely very curious to see how it all will come out. Also, I love the fact that Blizzard is taking and integrating functional aspects of their other games to create new features in WoW- that’s pretty smart, in my opinion.

Continue reading “BlizzCon 2015 – WoW Legion Preview & Impressions [Part 4]: Dungeons”

BlizzCon 2015 – WoW Legion Preview & Impressions [Part 3]: The Broken Isles

Last Friday I found myself watching the “WoW Legion: World and Content Overview” panel via Virtual Ticket with the dumbest smile on my face. In this panel we were showed and told about the Broken Isles and the distinct zones to be added to our maps next year. They look simply outstanding.

The world of Azeroth is vast and beautiful, and for the last few months I’ve grown a huge interest in zone exploration (remember the whole #SpookyPlacesInWow thing? That was born from this personal desire). Plus, I love art, and all that concept art for the zones, creatures and even trees really made my chin drop. For the first time in 6 expansions, I’m seriously pondering purchasing the physical Collector’s Edition, just so I can get my hands on that artbook.

Continue reading “BlizzCon 2015 – WoW Legion Preview & Impressions [Part 3]: The Broken Isles”

BlizzCon 2015 – WoW Legion Preview & Impressions [Part 2]: Hunter Artifacts

Each Artifact is a symbol of the might of the Hunter that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.

Hello everybody and welcome to second part of my WoW Legion Preview & Impressions series. In these, I will be talking about my personal impressions on some of the upcoming expansion’s features, namely the ones I am looking forward to the most. These include Hunter related stuff, zones and lore and other miscellaneous features and systems. Yesterday I made a summary of the recently announced Hunter class changes and today I’m moving to something closely related, Hunter artifacts.

One of the things that I’m most excited for in Legion is the focus on class identity. While the mechanical class changes being announced this week do help a lot to achieve this goal, the fact that each artifact and thus each spec will get some lore surrounding their respective fantasy takes it to an even higher level.

Continue reading “BlizzCon 2015 – WoW Legion Preview & Impressions [Part 2]: Hunter Artifacts”

BlizzCon 2015 – WoW Legion Preview & Impressions [Part 1]: Hunter Class Changes

BlizzCon 2015 has come to an end and oh boy, what an amazing edition for every World of Warcraft fan out there! I am still digesting most of that information overload. But overall, feeling satisfied? Yes. Excited? Hell yes! Cautiously optimistic? Very much. WoW ‘Legion’ has a lot of potential, but a lot can still go wrong and fall short (let’s hope not).

For those who may have missed on the panels (and also for my own sake of throwing it all out there and not imploding with excitement), I’ve decided to make a WoW Legion Preview & Impressions series which I will be working on throughout this week as I assimilate all the news, especially on the features I’m most excited for. Today, I’m starting with hunter class changes, which were shared in detail yesterday. You can read the official post here.

First things first, they have been talking about spec differentiation for a long time- and they weren’t kidding. According to the developers themselves, of all the WoW classes, Hunter is probably the one with the most proeminent changes, mainly due to the complete overhaul of Survival. But even Beast Mastery and Marksmanship will see some big changes to make the distinction clearer. Let’s take a brief look at each one.

Continue reading “BlizzCon 2015 – WoW Legion Preview & Impressions [Part 1]: Hunter Class Changes”