Anduin Wrynn’s 7.2 Questline and Faction Lore in Legion

While it does have its problems, I find Legion to be a very good expansion. It has breathtaking environments, fun dungeon encounters, a great max level questing system- I could go on for a while. But in the light of this week’s biggest reason for discussion within the WoW community, today I’ll be focusing on one my biggest issues (so far) with this expansion: faction lore.

As a lore junkie, I find faction intrigue to be the very heart of the game, and I love interacting with faction and racial leaders. Anduin Wrynn, now King of the Human race and leader of the Alliance, plays an important part in the Broken Shore in what I find to be a welcomed questline with a very satisfying culmination (warning: spoilers). Anduin’s whole arc has been one of my favorites since MoP. His character development (keyword) has been a joy to watch, and I take my hat off to the cinematics team once again because their work has been superb throughout the entire expansion. It makes me happy the Alliance got some closure after Varian’s death and inherent changes in their faction’s leadership.

However, many people seem to be missing the point of the issue some players have been trying to call attention to, blaming the (little) extra AP Alliance players received, or the simple fact that the Horde didn’t get a questline in 7.2 too, as the reasons of our discontent. Those are definitely not the problems.

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Legion First Impressions Part 1: The Broken Isles

We are now into the first month of Legion… and I’m having the most fun I’ve ever had playing video games.

No seriously, this expansion is awesome. So far, at least. While I think it’s still too early to make further assumptions, many of us can agree that Legion has lots of potential to become a favorite- and the way patch 7.1 looks right now (warning: datamining spoilers) only adds to that.

Now, I may be a little late with this post, but I’ve taken my own time to experience and digest both leveling and gearing processes. A lot of cool stuff has happened  in the meanwhile and it’s all been utterly fun! Now, the Emerald Nightmare is upon us and I thought I’d share some (late) personal impressions on the expansion.

I’ll start with some insights on the new zones. Landscape exploration is one of my favorite things to do ingame- and the Broken Isles don’t fall short. They are beautiful and the detailing is mindblowing!

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Transmog Tuesday: Nightmare Corrupted Hunter

Hello and welcome to Transmog Tuesday, an occasional series of posts in which I share some of my transmogrification ideas. It’s been a while since I last wrote hasn’t it? Well, a lot has happened these past few weeks. I’ve moved to a new house, which explains why my blogging activity has been interrupted, but most things are settled now (well, sort of).

More recently, I’ve taken part in a Legion art contest hosted on Twitter by Blizzard Watch columnist Magdalena. For my entry, I sought to explore a different and less approached theme and soon the brainstorming led me to the Emerald Nightmare. This is one of the things I’m most excited for in the next expansion (apparently more than Demon Hunters), as I’ve been wishing to see more of the Emerald Dream ever since I started playing back in 2008 and found the portal in Ashenvale.

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Legion Alpha: the Beast Mastery Hunter and its flawed new fantasy

Change is good, they say. And hard. And even harder when it doesn’t feel nearly as appealing as it did back in August, when Legion and its inherent changes to WoW were firstly discussed. Undoubtedly, there’s been a growing number of concerns about the Hunter class changes both in terms of mechanics and aesthetics. I believe that most Hunter players currently agree that a good portion of the tentative changes seem way too drastic, making the Hunter feel like a totally different class than the one we know and love so much. Today, however, I will be talking about a very specific concern which, honestly, has been stirring in my head ever since before Beast Mastery became available for testing in the Alpha. Remember that poll before I wrote about Dark Rangers in Legion?

In the end, I hadn’t wrote about this topic earlier not only because it didn’t seem to be a topic of interest to my followers, but also because I’d decided to wait for the spec to be unlocked for testing and see what it brought to the table by then. It’s difficult to write about Legion Alpha when you don’t have Alpha access, and after I learned that my current laptop doesn’t even meet the mininum system requirements for the new expansion, all of my hopes for Alpha or Beta access have instantly died. But I love this game so I’ll keep the feedback coming in any way I can. And since I am unable to test things myself, I’ll keep focusing on the more aesthetic aspects of the game (such as ‘fantasy’, if you’d like).

But yes, Beast Mastery Hunters.

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New Hunter Pet Families and Models in Legion – Mechanicals, Scalehide, Oxen and more

Exciting times for all Hunter pet collectors! New tameable creature families have been added to the Legion Alpha last Friday, which include long time wishes such as kodos, stegodons and shoveltusks. While there still seem to be a few issues with some of these models, most of them have already been confirmed by Alpha testers to be indeed tameable.

Please bear in mind that I don’t have Alpha access, so this post is based on information I’ve been reading on many other sources. This is most probably why this post comes a little late, even though I have also been busy IRL, but thought I’d make a little compilation anyway!

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Is Thal’dranath really Farahlon 2.0?

((Featured image source: Hayven Games – see video below.))

Disclaimer: this post contains spoilers for the next World of Warcraft expansion, Legion. Proceed at your own risk.

Today, we are taking a little break from Hunter themes to focus on a different subject.

From what I’ve seen from the Legion Alpha, the Broken Isles are looking amazing. I think it’s even safe to assume that we might be about to get the most beautiful WoW expansion ever in terms of scenery. But while all of the zones in the main land of the Broken Isles are starting to look quite polished, there is one zone which doesn’t, at all. And this has been troubling the WoW community for months now.

Thal’dranath was first announced during the Blizzcon 2015 ‘Legion World and Content’ panel as a zone which will become available a bit later in the expansion, located in the southeastern end of the Broken Isles. No more information about this island has been provided by the devs for now. There is absolutely no idea of what exactly is going on there in terms of concept and lore, as this is the first time we hear the name ‘Thal’dranath’ in the history of Warcraft.

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Legion Hunters and Mechanical Pets in the Class Fantasy

Disclaimer: this is gonna be a quite extense and biased post. You have been warned.

Back in November, the WoW community was caught by surprise when creative director Alex Afrasiabi tweeted a screenshot of a character screen indicating that not only Gnome Hunters will be coming to the game in the next expansion, but also mechanicals as a new Hunter pet family. Players initially assumed that this would work as an exclusive racial feature for Gnomes and Goblins, perhaps expanded to all Engineer hunters. In fact, mechanical pets will be available for both Gnomes and Goblins from the start, but it appears that hunters of every other race will also be able to learn how to “tame” and control these creatures, thanks to a special device crafted by Engineers- much like the Ancient Tome of Dinomancy from MoP, which allowed us to tame Direhorns.

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